Skydance

Principal Combat Designer

Santa Monica, Los Angeles / Austin, Texas / Seattle, Washington Full Time
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. 

We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. 

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
  
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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As a Principal Combat Designer you'll be a key creative leader, working with our game directors and other leads to define the combat vision and then guide a team of talented designers to bring that vision to life. You'll be a hands-on designer, capable of prototyping and iterating on core combat mechanics while guiding and mentoring Senior designers.